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Project Element Devlog #8

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Tag: Himig »

Summary

Finished the trailer and worked on character models.

Content

Note: This is an old development post that was previously only available on Patreon (back when I had one) and Ko-fi. Himig was still called “Project Element” at the time.

Note: Replaced old GIFs with JPGs to save space.

Hello! I finished the short trailer that I mentioned in the last devlog. I also decided on Project Element’s name: Himig!

A school girl and school boy in a default pose, in front of a school building.
How to assert dominance at your school.

I’m mostly finished with the base character model. As I was using it for the trailer, I wanted to make a few edits to it (big hands…) so I’ll probably do that after typing this. The total triangle count was like a third of the previous model’s though! That felt good. I also did a quick model of the school front for the trailer. Gonna adjust it and add a few more details so I could actually use it in-game.

I also gathered music references! It doesn’t sound much (heh), but I wanted to be in a certain headspace while working on the game, so listening to music that has the same vibe should help. Plus, it’ll also serve as inspiration once music-making starts.

A highly-saturated view of a gray building during the night.
Lighting when switching from GLES3 to GLES2 without changing anything. So bright…

Not using blendshapes for the character models and going back to using textures for facial expressions allowed GLES2 to work with minor differences from GLES3. Now I can support older hardware, but there’s the battle of deciding how to animate the character faces… which I’ll leave for the next devlog.

Various shots of a school boy 3D model being messed up by shader code in different ways.
Shader adventures: From Saiyan to Minecraft to 2D.

The main plan for September is to pump out most of the models that I’ll need for a demo, so I could focus on other aspects and complete a proper short build on October that could represent how the final game would feel and look like more. (Maybe I should try making a process timelapse of some models for patrons…)

(These devlogs will also now be crossposted to Itch, GameJolt, and IndieDB. Well maybe not this recent one, since I still need to do introductions at the other sites. Feel free to follow the game on those if you use them! It’ll mostly contain the same things, unless I need to address something that’s specific to the site or something.)

That’s all for now. Thank you for reading! See you next time.

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